It's Flooding Down in Texas

  • Actual product packaging may vary from the image displayed. Components within the box remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stacka....
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Learning Resources Gears! Gears! Gears! Starter Building Set, Puzzle, Early STEM Toys, Gears Toys for Kids, 60 Pieces, Ages 3+

  • ENGAGE in spinning action to increase fine motor movement and enhance problem solving skills.
  • Easy to use, the interlocking gear pieces fit together in a snap, and can be built thousands of different ways. Ideal for helping children get a head start with STEM skills..
  • All Gears! toys are designed to be open-ended to get kids imagining and creating..
  • 60-Piece set includes 28 uniformly sized gears in six colors: red, orange, yellow, purple, green, and blue.
  • 4 interlocking square base plates, 14 square pillars, 13 six-way axles, handle, and activity guide.
  • GIVE THE GIFT OF LEARNING: Whether you’re shopping for holidays, birthdays, or just because, toys from Learning Resources help you discover new learning fun every time you give a gift! Ideal gift for Halloween, Christmas, Stocking Stuffers, Easter Baskets or even for Homeschool..
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Wonder Workshop Cue – Coding Robot for Kids 10+ – Voice Activated – Navigates Objects – 4 Free Programming STEM Apps – Advance Learn to Code (QU01-d1)

  • Unlike any other robot: Cue is an engagingly sophisticated learning robot that will inspire hours of creative problem solving With something for beginning and advanced coders alike, Cue can grow with the user and take coding to the next level.
  • Three ways to learn coding: Cue robot engages kids as they build coding proficiency by transitioning from Block-Based coding to text-based JavaScript We’ve also included Wonder, a state machine-based language designed specifically for our Robots.
  • Interactive AI: with four unique personality avatars that you can try, Cue is a comedian trapped inside a robot's body Cue can chat with you about books or tell you jokes and has a vocabulary of over 170, 000 words and 30, 000 text responses.
  • 30+ hours of play in a single charge: Cue uses a rechargeable ION battery for endless STEM learning You can Group strings of instructions together, as Cue has microphones and more Cue comes with 40 challenges to keep kids engaged for hours on end.
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Learning Palette Self Correcting 3rd Grade Math 1 Base Center Kit

  • FUN LEARNING FOR YOUTH: Learning Wrap-Ups presents 3rd Grade Math Learning Palette 1 Base Center Kit! Included: Learning Palette Base, 6 curriculum packs with 12 cards each, 864 questions, box..
  • COVERED CONCEPTS: Addition & Subtraction with 3 & 4-Digit Numbers, Fractions-Money & Decimals, Multiplication & Division, Algebra Concepts, Geometry & Measurement, & Probability & Statistics..
  • UNIQUE WAY TO LEARN: Use this kit as a learning tool for students of all ages. This base can be used with all Learning Palette cards. This kit won’t get old and can be used year after year..
  • PRACTICE ADDS UP: The Learning Palette Base is a perfect way to get each child involved. Boys and girls can better their skills as they practice. After all, to learn something, it’s best to practice!.
  • DYNAMIC EDUCATION: The Learning Palette Base is a self-correcting, multisensory, and fun way to learn! Children, parents, and teachers alike will love teaching kids with this tool..
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Don't Count On It (Introductionpotatoman)

  • Actual product packaging may vary from the image displayed. Components within the box remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Re....
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The State of Affairs: Rethinking Infidelity

  • Actual product packaging may vary from the image displayed. Components within the box remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Re....
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The Best Pizza I Ever Had

  • Actual product packaging may vary from the image displayed. Components within the box remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Re....
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Wonder Workshop QU01-13 CUE Coding Robot For Kids 10+ – STEM Learning – Learn to Code

  • Unlike any other robot: Cue is an engagingly sophisticated learning robot that will inspire hours of creative problem solving. With something for beginning and advanced coders alike, Cue can grow with the user and take coding to the next level..
  • Three ways to learn coding: Cue robot engages kids as they build coding proficiency by transitioning from Block-Based coding to text-based JavaScript. We’ve also included Wonder, a state machine-based language designed specifically for our Robots..
  • Interactive AI: with four unique personality Avatars that you can try, Cue is a comedian trapped inside a robot’s body. Cue can chat with you about books or tell you jokes and has a vocabulary of over 170, 000 words and 30, 000 text responses..
  • 30+ hours of play in a single charge: Cue uses a rechargeable Ion battery for endless STEM learning. You can group strings of instructions together, as Cue has microphones and more. Cue comes with 40 challenges to keep kids engaged for hours on end..
  • Real-time Bluetooth: active communication is one of cue’s main features and is ready to give you simple tasks and helping you get started right out of the box. The Bluetooth commands work with iOS, Android, chrome books, windows 10, and Kindle fire..
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Clockwork Tales: Of Glass and Ink

  • Actual product packaging may vary from the image displayed. Components within the box remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learnin....
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